> "fc is a lossless compressor for streams of IEEE-754 64-bit doubles."
The new OpenZL SDDL2 (Simple Data Description Language) supports several different floating-point types. It would be worthwhile to contribute some of the FC project's experience to OpenZL. Now the OpenZL supported types:
Thanks, this looks super relevant. I think the transferable part is the per-block selectrover predictors, strides, deltas, exponent/mantissa-ish structure, byte transpose, fallback raw/LZ, etc.sddl2 looks like a natural place to try some of that.
I’ve been skimming the source code and it looks promising for the stated use case. Wondering how to configure and set it up for a producer/consumer scenario where the producer puts compressed bytes on the wire and the consumer processes it; I can definitely see a use case where an edge sensor pumps compressed data to a cloud server with a GPU, though I don’t usually pipe doubles to a GPU.
Something worth thinking about that since you mentioned it’s geared towards “scientific” data streams. If we’re talking about precise measurements from instruments, your sensor is typically an analog signal which you digitize. Digitizers exist that can output floats, but DACs used in industry like a Rincon or Alazar (that sample at multiples of 100 MHz) prefer to output quantized shorts or ints that are rescaled to a float with a magic number (i.e. 32767/pi for a phase measurement, or gain/(16 mA) for industrial transducers) somewhere down the line. I bring this up because you pointed out your max throughput is about 120 MiB/s which would make it a big bottleneck for scientific data coming out of a digitizer that can pump out 800-1600MiB/s. 120 MiB/s throughput of doubles is not really that high for CPU level computations or network Tx bandwidth on modern hardware.
The 120 MiB/s encode ceiling is the cost of the mode competition. that's where the ratio comes from. At 800-1600 MiB/s off a digitizer, fc is the bottleneck no matter what transport sits behind it; for that regime zstd-3 or lz4 are the better fit, or fc further down the pipeline on aggregated/decimated data.
You're also right on int/short. fc's modes look for IEEE-754 bit patterns, so doubles that started life as rescaled ints lose the structure those modes exploit. A native int16/int32 path is on the list.
For the wiring itself: I have a sister single-header library, vibe (https://github.com/xtellect/vibe), built for this exact pattern: length-prefixed TCP/IPC framing on Linux, with a `telemetry_sink` example close to the edge-sensor --> cloud-ingest case. Producer compresses with fc, ships framed bytes through vibe, consumer decompresses. Doesn't solve the throughput ceiling, but handles the producer/consumer setup cleanly.
edit: i think the comments is flagged automatically because I used `vibe` (bad name I know) :)
It splits the input into adaptively-sized blocks (quanta), runs a competition between many specialized codecs on each block, and emits the smallest result.
This is, for lack of a better term, a "metacompressor", but it will be interesting to see which of the choices end up dominating; in my past experiences with metacompression, one algorithm is usually consistently ahead.
I think the idea is that the compressor is "meta" in the sense that it directs compressors as GP mentions by selecting what's actually producing the best results, so it's not just one comrpessor but a series of supported ones plugged in to be used adaptively (controlled at a "meta" level).
Floating point data is a mess to compress, but I think the idea here is to apply different transforms (and perhaps back-end codecs) on data and see if one fits the data so perfectly that you magically get a lot of compression.
Say you have an audio with a sawtooth, it's linear an gradient but if the peaks is "random" values like 1.245 and PI then the mantissa bits of the interpolation range will look fairly "random" to a classic compressor, whilst this compressor can test to see if there are linear gradient spans (or near linear gradient) where it stores the gradient and dumps out the "difference" bits for a regular compressor.
Or 3d coordinates for 3d models (non-stripified), plenty of repeating 8-byte doubles that will be garbage and not help a classic compressor much, building a float aware dictionary and using that would easily bring down the data by quite a few %.
(I don't agree with GP, one method might win out for certain workloads, but the idea here seems to be a pluggable utility that can help a wide range of developers with something "for free").
I’m regarding that term loosely here- in this case it is 'try several representations/codecs for a block and store the winner.' Similar ideas show up in columnar formats choosing encodings per column/page, OpenZL selectors (asother commenters pointed here), and shuffle/transpose + backend-compressor pipelines. fc’s version is much narrower: a tournament among f64-specific modes per block.
Even back when star wars episode 1 came out with quicktime files of the trailer there were multiple codecs used in the same video file to make it look as good as possible.
Making up a new term isn't necessary, this has been done and everyone just called it compression.
That’s a fair description. One mode does not dominate in my current harness; the winning mode varies quite a bit by dataset/block. If real workloads show one or two modes dominate, I’d rather simplify the portfolio :) For now the extra encode CPU is intentional: spend time once, get smaller blocks and fast parallel decode.
Those interested in this might find my paper on "Representing numeric data in 32 bits while preserving 64-bit precision" to be of interest. Can be found at
https://arxiv.org/abs/1504.02914 (note the code available as auxilliary files). In the context of this compressor, it could be one of the compressors competing to compress a block. It works well for data converted from a decimal representation with a small number of digits.
I must say, for a library advertising handling of streams of data, the absence of a stream utility to [input] | fc | fc -d surprised me.
I understand this is more the primitive that you would build such a thing on top of, just that the first question I always have for novel compressors is "how do they do on these example streams of data".
I need to add it to the benchmark. My expectation is that OpenZL should be strong when the enclosing format is known and SDDL can separate typed fields cleanly. Running both on the same f64 arrays will give some information
A lossy compressor might also be useful for common floating point apps. The simplest compressor ever would just chop off a number of bits from the mantissa.
That code is absolutely terrible! Never do that. The range is awful, and the relative error is awful.
If you want a double in 32 bits, convert to single precision float. This will beat the relative error of the code you linked to by orders of magnitude, and allow the range of float (~1e38) rather than be limited to +- 1e9.
I have an XOR128-style mode and a byte-transpose/byte-split-like mode, but I should not claim that as a proper Chimp128 or Arrow Parquet byte-stream-split comparison yet. I willadd direct baselines for Chimp128 and Arrow/Parquet BSS+zstd to the harness.
I built "fc", a C library for compressing streams of 64-bit floating-point values without quantization.
It is not trying to replace zstd or lz4. The idea is narrower: take blocks of doubles, try a set of float-specific predictors/transforms/coders, and emit whichever representation is smallest for that block.
It is aimed at time-series, scientific, simulation, and analytics data where the numbers often have structure: smooth curves, repeated values, fixed increments, periodic signals, predictable deltas, or low-entropy mantissas.
The API is intentionally small: "fc_enc", "fc_dec", a config struct, and a few counters to inspect which modes won. Decode is parallel and meant to be fast; encode spends more CPU searching for a better representation.
Current caveats: x86-64 only for now, tuned for IEEE-754 doubles, research-grade rather than production-hardened.
Can you elaborate on how it detects and signals if it runs out of output buffer space? I couldn't see how the amount of available space was even communicated to `fc_enc()`.
Also there some "C icks" (to me, I'm very picky and used to know the standard awfully well from answering many SO questions) that you might want to look into. The two I remember now are the casting of `void` pointers from allocation functions, and (worse) the assumption that "all bits zero" is how a NULL pointer is represented.
It is intended t obe mainly source agnostic (will try to add custom source predictors too). The idea is to treat input as an ordered stream of doubles and look for numeric structure like repeats, smooth deltas, fixed increments, or low-entropy bits. Target presentlyis scientific/time-series/simulation/analytics data, not photos or sound.
Yes it is. The mismatch is mainly representation and purpose: audio is usually int16/int24/float32 PCM, and audio codecs often exploit perceptual loss. fc is lossless and currently tuned for float64 streams.
Please run it through your preferred AI once or twice with instruction to look for bugs. The version of Fc in the main branch has at least a few memory safety bugs that attacker-controlled inputs could exploit.
I'd link a chat history but the tool I used has that feature blocked for some weird reason, and the locals round these parts don't take kindly to copy-pasted AI content...
The new OpenZL SDDL2 (Simple Data Description Language) supports several different floating-point types. It would be worthwhile to contribute some of the FC project's experience to OpenZL. Now the OpenZL supported types:
Some links:- https://github.com/facebook/openzl/releases/tag/v0.2.0
- https://openzl.org/getting-started/introduction/
- https://openzl.org/sddl/sddl2-announcement/
- https://openzl.org/sddl/core-concepts/
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